Orlando Gonzalez
Resume
Orlando Gonzalez
Modeling, Texturing, Shading, Lighting
orlando.og284@gmail.com www.lando3d.com
Computer Skills Maya, Unreal, 3D Studio Max, Deltagen, Vray, Zbrush, Mari, Substance Designer, Substance Painter, Adobe Creative Cloud, Microsoft; Windows and Mac OSX
Experience 2009 -Present
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Publicis Groupe (Saatchi & Saatchi)
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Senior 3D Technical Artist/ CG generalist
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Pipeline/Processing development for new tools to simplify daily workflows
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Created product accurate 3D models for marketing in various outlets
Dassault Systems 3DExite (Honda Motor Co.)
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Lead 3D Consultant/ Modeler utilizing Maya and Deltagen
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Utilizing Deltagen I retopologized and assembled 3D assets
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Created product accurate 3D models for marketing in various outlets
Zoic Studios
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3D Art intern utilized Maya and Vray
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Runner when requested for pickups and drop offs
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Render wrangler utilized in house software
Just Cause Entertainment
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Audio/Level Editor
U.S. Arts & Design
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Part Time Instructor
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3D Environment, Characters Modeler & Graphic Design
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Anvil Fight Co.
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Creative Designer
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Utilizing Digital and Traditional media in creating concept design for clothing line
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Los Angeles Aquaponics
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Creative direction in developing company website
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Consulting direction towards photography for landscape designs
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​Luxoflux “Transformers Revenge of the Fallen”
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3D Art Intern
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LOD’s/ Added collision and nav-mesh for A.I.
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Modeling and Texturing for destructible buildings
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Education The Art Institute of Los Angeles Santa Monica, CA
Bachelors of Science in Media Arts & Animation