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Resume

Orlando Gonzalez

Modeling, Texturing, Shading, Lighting

orlando.og284@gmail.com www.lando3d.com

 

Computer Skills                Maya, Unreal, 3D Studio Max, Deltagen, Vray, Zbrush, Mari,                                                            Substance Designer, Substance Painter, Adobe Creative Cloud,                                                    Microsoft; Windows and Mac OSX

                                               

Experience                          2009 -Present

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Publicis Groupe (Saatchi & Saatchi)

  • Senior 3D Technical Artist/ CG generalist

  • Pipeline/Processing development for new tools to simplify daily workflows

  • Created product accurate 3D models for marketing in various outlets

 

Dassault Systems 3DExite (Honda Motor Co.)

  • Lead 3D Consultant/ Modeler utilizing Maya and Deltagen

  • Utilizing Deltagen I retopologized and assembled 3D assets

  • Created product accurate 3D models for marketing in various outlets

 

Zoic Studios 

  • 3D Art intern utilized Maya and Vray

  • Runner when requested for pickups and drop offs

  • Render wrangler utilized in house software

 

Just Cause Entertainment                                                  

  • Audio/Level Editor

 

U.S. Arts & Design                                

  • Part Time Instructor

  • 3D Environment, Characters Modeler & Graphic Design

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Anvil Fight Co.

  • Creative Designer

  • Utilizing Digital and Traditional media in creating concept design for clothing line

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Los Angeles Aquaponics

  • Creative direction in developing company website

  • Consulting direction towards photography for landscape designs 

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​Luxoflux “Transformers Revenge of the Fallen”

  • 3D Art Intern

  • LOD’s/ Added collision and nav-mesh for A.I.

  • Modeling and Texturing for destructible buildings 

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Education          The Art Institute of Los Angeles Santa Monica, CA

                                 Bachelors of Science in Media Arts & Animation

© 2023 by Orlando Gonzalez lando3D.com

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